Asteroids Deluxe

Atari · 1980
Year
1980
Manufacturer
Atari
Designer(s)
Dave Shepperd (programming)
Display
Vector (XY)

Gameplay

Asteroids Deluxe refined the original formula with several key changes. The hyperspace button was replaced with a shield that could protect the ship temporarily but depleted with use. Asteroids now split in more unpredictable patterns, and a new enemy — the "killer satellite" — broke apart into smaller homing fragments when shot. The small flying saucer was even more accurate than before.

Historical Significance

Released as a direct sequel to Asteroids, Deluxe was the first Atari game to use the newer, faster Analog Vector Generator (AVG). While commercially successful, it didn't match the original's extraordinary sales — partly because operators felt the higher difficulty discouraged casual players. Atari produced approximately 22,000 units. The game featured a more refined visual style with smoother animations.

Fun Facts & Legacy

The shield mechanic was a direct response to players exploiting the hyperspace feature in the original Asteroids to avoid danger with no penalty. Asteroids Deluxe also introduced the hex-shaped "killer satellite" enemies that would split into pursuing fragments — a design that significantly increased the game's challenge and strategic depth.