ArcadeVector

Classic vector arcade games — reborn in the browser

9
Vector Games
Resolution
1977
The Beginning

The Vector Era

When Light Drew Itself

Between 1977 and 1985, something extraordinary happened in the dark corners of arcades. While most games were built on grids of colored squares, a handful of machines took a different path — they aimed an electron beam directly at phosphor-coated glass and drew pure light.

No pixels. No grid. Just razor-thin lines tracing geometry in infinite resolution, glowing with a soft phosphor bloom that no modern display can truly replicate. These were the vector arcade games — Asteroids, Tempest, Battlezone, Star Wars — machines that felt genuinely futuristic even as the technology that powered them was being made obsolete.

The vector era was brief but unforgettable. The lines faded, but the glow never dies.